i played the game this game and it was super fun. Im thinking of doing a part 2! It would help alot if you could vheck my channel out and subscribe! Thank you!
Very good game! Some time ago I started developing a 3D game experimenting with related concepts. Your game inspires me to create new features. Thank you!
Played first few levels (downloadable version) and really enjoyed it! I would gladly support a kickstarter to get more levels, audio/video options and more music.
Challenging but fun, I love the concept of recursion but like any good recursion you should probably have a 'loss' condition to get out of the loop for having too many objects, keeping the game from crashing some. (Be sure to freeze it so they can take a good screenshot)
Great game, I really enjoy "A ha! moments" and this game provided several.
That said, two notes:
- Level 15 killed the performance for me, so I stopped there.
- I think the "challenge" of aiming it correctly shouldn't be a challenge, the game should just tell you where it will land before you click. That way, the game can focus on exploring its main (and very interesting!) concept of levels-within-levels and challenging the player to understand how it works and the implications, and less on guesstimating how far the mouse should be from the square in order to provide the right amount of force.
I would buy a polished version of that.
Like @Casual42 commented:
"often, execution is more difficult than finding the solution. It shouldn't be a game about execution."
← Return to game
Comments
Log in with itch.io to leave a comment.
HATE HATE HATE THIS GAME
i played the game this game and it was super fun. Im thinking of doing a part 2! It would help alot if you could vheck my channel out and subscribe! Thank you!
cool
Why can't I donate!
Very good game! Some time ago I started developing a 3D game experimenting with related concepts. Your game inspires me to create new features. Thank you!
you are my new god
good game sam
one shot possible
oof
one shot possible but it's really hard
took me more than 100 attempts
ok
lol that took me a while
Played first few levels (downloadable version) and really enjoyed it! I would gladly support a kickstarter to get more levels, audio/video options and more music.
Error :(
This game is fun. But I always seem to crash :(
its an really really bad game
I don't think its ment to be fun.
bad game
level 14 makes my brain hurt
so i was playing on level 15 and i seemed to crash it :>
yeah to many big squares
definitely a fun little game c:
can't seem to figure out how to get these 3 levels blue though..
how did you do level 3 in 1 tap
Same here. I'm running out of ideas here
Down to level 10. At this point I'm almost certain there is no 3-move solution and it's a bug
There is
I only got 11 and 16 un-blueished
Took me ages
Level 10 is damn precise.
Took me ages
Hey! I recently came across your youtube channel and found about this game. It's seriously really fun XD. The concept and the gameplay that is.
this music gives me portal vibes
hey i like the game
Sam: Ladies and Gentlemen I present to you....ACID TRIP The Videogame
this is what happened when I clicked on the second to last level
Make Sure You Are On A Compatible Device.
it worked on most levels but crashed on this one
Oh.
lol
Lol what
#spawn.js.clone.{10000000000*100000000000}
WHOA!That Is Like IMPOSSIBLE!
help my mobile character is rectangle
Beat level 15 without crashing my compute
level 8 is stupidly hard
Challenging but fun, I love the concept of recursion but like any good recursion you should probably have a 'loss' condition to get out of the loop for having too many objects, keeping the game from crashing some. (Be sure to freeze it so they can take a good screenshot)
OMG! I actually beat 15 without breaking my game!!!!
Great game, I really enjoy "A ha! moments" and this game provided several.
That said, two notes:
- Level 15 killed the performance for me, so I stopped there.
- I think the "challenge" of aiming it correctly shouldn't be a challenge, the game should just tell you where it will land before you click. That way, the game can focus on exploring its main (and very interesting!) concept of levels-within-levels and challenging the player to understand how it works and the implications, and less on guesstimating how far the mouse should be from the square in order to provide the right amount of force.
I would buy a polished version of that.
Like @Casual42 commented:
"often, execution is more difficult than finding the solution. It shouldn't be a game about execution."
hup pu pewh hup po pewh hup pewh
lol
🐕🐕🐕🐕🐕🐕
ups i think i crashed the game ._. XD
I DID IT IN ONE MOVE
How?
how?
lol
It happens a lot