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(+1)

level 15 lllllllllaaaaaaaagggggggggsssss!!!!!!!!!!!!!!!!! aaaaa looooooot

(2 edits) (+2)

Level 15 is incredibly chaotic if you jump straight down the hole.  Also, consider making some performance optimizations please if possible.  I think render textures in general are very demanding, so using multiple is a nightmare!  From experience I can tell you that non euclidean spaces are too...


EDIT: Oh, level 15 just crashed the game.

(+2)

The people who are saying that level 8 is too hard are need to think outside the box. I hope that hint is good enough. 

Loved the game!

cool

Controls sucks

(+1)

no they dont you just suck with these controls

hehe

(+1)

Ever wanted a game harder than Stick With It?

(+1)

Very cool game, with unique and creative mechanics.
Now the errors:
1- This game is too heavy for a weak computer (like mine), and from what I read in the comments, I am not the only one to have this problem.
2- some levels are very difficult, like the 8th level that I have so far (after relatively long time) failed to pass.

Suggestions:
1- Make this game available to mobile phones.
2- Create a map maker for the community to help develop more maps.

I am Brazilian, so I translated my text into English using the google translator, so if there are any grammar errors in my text it is the fault of the google translator.

Thanks for the feedback! I'll work on some performance improvements, hopefully get it to be playable everywhere. I'll also experiment with some more (less frustrating) mechanics.

i cant get past level 8 :(

i had 30 minutes in this game when i completed it 8 was hard just look at the top comment

(+2)

My pc really doesn't like the last two levels. I wonder why.

fix level 15 it almost kicked me because of how laggy it was

(1 edit) (+1)

Yep.  If you fall down the hole with high enough velocity you can recreate the bug he showed in the video (the whole screen filled with various sizes of fractals)

Has anyone been able to get blue (1 - 3 shots) on level 10? As far as I can tell, best case scenario already takes 4 shots: 3 to get to the screenshot on the right of the page; 1 more to slide to the goal.

You can get one recursion larger with 2 shots, I don't know if that helps.

(+2)

level 15 is buggy

I just love how sometimes blocks explode into dozens of copies :D

(+1)

level 12 has an interesting bug.
if you 1st jump down, you get a bigger box in the middle view. but what's funny is that if you jump out and fall back in(without landing in outer view), your block just multiply

(3 edits)

I solved level 16 in a similar way, not sure if it was a bug.

first, jump into the bottom box, then jump out

(1 edit)

this glitch is more of an exploit, not a bug

(2 edits) (+1)

pretty sure thats intended

since you jump out of 1 and land into 2 go back into 1 with 2 blocks going in..

if you go out and land you also "make" 2 blocks. they will just need 2 moves if you want to put them both back because they dont act as one anymore

(1 edit) (+5)

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Wow you made it here congratulations

(+2)

i didnt even read it completely, just skipped till the end

(+1)

i just did level 15 in one move

Reminds me on "Strick with It".

this is a great mechanic! My only input would be to get the throwing indicator on more than 1 layer, other than that this is really cool!

(+2)

the people who are here because of the video

(+2)

dude u should make a browser compatable version of siege physics when you officially finish the project

(+1)

my brain does not like this game

noice

:O

dont worry sam i will be here for *checks watch, about 6 hours trying to figure this out

9TH UwU

cool

wow

You can play this on mobile! But it's very uncomfortable nonetheless.

(1 edit)

fifth.


This is gonna go on forever

(+1)(-1)

second 0w0

2nd

ok

(+4)(-1)

first owo

(1 edit)

uvu

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