Very cool... looks like a bit of work went into that, might I ask what your future plans are for this? Do you plan to just leave it as is for the community to play with or continue to work on it and improve it?
Just tried it out.. my poor GPU... the lighting looks pretty awesome... the textures on the other hand... but how the hell would you do textures on that sort of proceedurally generated terrain? How would you get things to match up on those proceedurally generated triangles.. hard stuff to do well, 3D textures maybe? I have no idea.... any plans to have some graphics options to hurt my GPU a little less and give up some of the fancy lighting, for those of us who don't have awesome GPUs?
You mention using marching cubes.. have you looked into dual contouring? This page describes it
but in a very mathy way. The basics of connecting vertices up is quite simple, look for sign changes along cell edges, connect up the vertices in the 4 cells surrounding the edge to make two triangles. That's it, no complex lookup tables, etc. However, the hard part is placing the vertices, that's where all those gradients etc. come in, but you could do something as simple as picking the average point of all the edge zero crossing points on a cell. Or something as fancy as they describe in the link above. However, I believe there are some issues with non-manifold meshes in some situations, but they aren't too often or sever, and on average I think the mesh looks better, fewer small triangles etc. and the algorithim is super simple, if you don't get into the complex vertex placement involving gradients, which I have found very tricky in practice.
It works, but man is it glitchy. In the first minuute a managed to glitch threw the world into eternity void. But the generated terrain really isn't too bad. Only the caves are a bit weird.
Unfortunately windows thinks any exe from the internet has a virus :(. No matter what windows thinks, you need to trust the source, don't let Windows think for you. Do you trust this source?
I have found some bugs 1. when you move it is so slow. 2. when you try to destroy it actually does the same as the left arrow add blocks instead of destroy them. 3. if you press space bar double time it jumps normaally not fly
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Very cool... looks like a bit of work went into that, might I ask what your future plans are for this? Do you plan to just leave it as is for the community to play with or continue to work on it and improve it?
Just tried it out.. my poor GPU... the lighting looks pretty awesome... the textures on the other hand... but how the hell would you do textures on that sort of proceedurally generated terrain? How would you get things to match up on those proceedurally generated triangles.. hard stuff to do well, 3D textures maybe? I have no idea.... any plans to have some graphics options to hurt my GPU a little less and give up some of the fancy lighting, for those of us who don't have awesome GPUs?
You mention using marching cubes.. have you looked into dual contouring? This page describes it
https://www.boristhebrave.com/2018/04/15/dual-contouring-tutorial/
but in a very mathy way. The basics of connecting vertices up is quite simple, look for sign changes along cell edges, connect up the vertices in the 4 cells surrounding the edge to make two triangles. That's it, no complex lookup tables, etc. However, the hard part is placing the vertices, that's where all those gradients etc. come in, but you could do something as simple as picking the average point of all the edge zero crossing points on a cell. Or something as fancy as they describe in the link above. However, I believe there are some issues with non-manifold meshes in some situations, but they aren't too often or sever, and on average I think the mesh looks better, fewer small triangles etc. and the algorithim is super simple, if you don't get into the complex vertex placement involving gradients, which I have found very tricky in practice.
This guy is a youtuber and he just made this for a video. I do not think he has plans to improve.
It works, but man is it glitchy. In the first minuute a managed to glitch threw the world into eternity void. But the generated terrain really isn't too bad. Only the caves are a bit weird.
its no glitch, just like in minecraft java you can dig through the world
1 second in the game and I already broke it. Classic Sam
crashed
It always... crashes.
Use Wine
It loads, but instead of initiating gravity, it crashes...
I just have a black screen when I spawn
same
download is not working on the itch desktop app
Download it from the website
heh
it says it is forbidon
when i tried to play it, it said it was not safe and did not let me play
you have to click more info and click run anyway
its not sketchy at all
Unfortunately windows thinks any exe from the internet has a virus :(. No matter what windows thinks, you need to trust the source, don't let Windows think for you. Do you trust this source?
This guy has a whole youtube video about how he made it with clips of him playing it. It is called minecraft without blocks.
yeah it’s not, he just doesn’t have a license or something
games like the ones from itch.io dont have a certificate since they are not official, they are just simple .exe's from the internet.
I can't play it I just fall out of the map
then your pc maybe is too weak to generate spawn area quickly enough
thanks!
no problem!
tt=22
lmttao
lol the admin blocked this
lol i saw utube video but cant play
me when my computers at 1% FPS
now, i try to build a house with this
when i try to open the file it says i dont have acsess
to open the zip fo;e
Right Click > Extract
i love how i doesnt respond every single 5 seconds! >:(
B-U-Y-B-E-T-T-E-R-P-C
Love how my GPU goes to 100% !!
I can't run the game
bruh
bruh
bruh
bruh
bruh
I made a mod that lets you fly back up if you fall down.
I have found some bugs 1. when you move it is so slow. 2. when you try to destroy it actually does the same as the left arrow add blocks instead of destroy them. 3. if you press space bar double time it jumps normaally not fly
those arent bugs, those are missing features
i am a fan of yo edit: i for got you* not yo
So I ran the app... Windows said no but I ran it... then I watched my GPU go to 100% and CPU just chillin at 12%
Not Bad!!!
how do I open the game?
you open the folder and execute "TerrainGenerator.exe" then watch your CPU overheat
Sam Hogan: "Didn't do much testing so there's probably lots of bugs sorry bout that"
Me: My time has come
activate overanalisis of every gam
Precisely
doesn't work in wine :(
astrhrgfimsudjhfginsufghbc jhadferbvgfvgub
m
h
https://www.7-zip.org/download.html
minecraft mobs in real life #2 [HD]
were are the mobs
cool
Do you need to have a number as a seed to generate world because at the beginning there is a text box and the only thing I can type in it is numbers?
When I press "Go" it just gets stuck in the "Generating World" screen.
Turns out there's a specific seed length. Try different ones
I have Mac:(
make it browser playable my download wont work
I'd be really surprised if this game could work well, if at all, in a browser given how intensive it is