Great Demo! Building a dirt hut is harder than in minecraft and the lack of bedrock really surprised be when falling out of the world, but this is a lot of fun!
I wonder what some people will create with tools which aren't constricted that much to a grid. It's almost like a first person sculpting tool.
Run's great on my RTX2080 Ti XD lol. This is truly amazing, I'm going to have to try and figure out how to do this. I loved how those 2 games had the terrain manipulation setup like you did here, it turned out great. Too bad it's not open source, that would be pretty cool to see how you did it.
Okay so I tried to make a mansion... again. And I failed... again. The game crashed twice because I placed too many not-blocks, so I gave up on the mansion and perfectly recreated Mount Rushmore... sort of.
I had a lot of fun playing the game! I personally didn't encounter any significant glitches. The only thing that went wrong was the game crashing while building the mansion, but I like to believe it was the universe trying to save me from my own mistakes.
The game runs smooth, I didn't randomly fall out of the world and the game has an automatic system that saves stupid people like me from making decisions they're gonna regret. Great job on this one! ;D
Very cool... looks like a bit of work went into that, might I ask what your future plans are for this? Do you plan to just leave it as is for the community to play with or continue to work on it and improve it?
Just tried it out.. my poor GPU... the lighting looks pretty awesome... the textures on the other hand... but how the hell would you do textures on that sort of proceedurally generated terrain? How would you get things to match up on those proceedurally generated triangles.. hard stuff to do well, 3D textures maybe? I have no idea.... any plans to have some graphics options to hurt my GPU a little less and give up some of the fancy lighting, for those of us who don't have awesome GPUs?
You mention using marching cubes.. have you looked into dual contouring? This page describes it
but in a very mathy way. The basics of connecting vertices up is quite simple, look for sign changes along cell edges, connect up the vertices in the 4 cells surrounding the edge to make two triangles. That's it, no complex lookup tables, etc. However, the hard part is placing the vertices, that's where all those gradients etc. come in, but you could do something as simple as picking the average point of all the edge zero crossing points on a cell. Or something as fancy as they describe in the link above. However, I believe there are some issues with non-manifold meshes in some situations, but they aren't too often or sever, and on average I think the mesh looks better, fewer small triangles etc. and the algorithim is super simple, if you don't get into the complex vertex placement involving gradients, which I have found very tricky in practice.
It works, but man is it glitchy. In the first minuute a managed to glitch threw the world into eternity void. But the generated terrain really isn't too bad. Only the caves are a bit weird.
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It doesn't crash but it takes 60 seconds to do anything each frame (probably because 2gb ram)
and it crashes
it dosen't lode
cann you add the pigs in cursed images which are round
it crashes for me :(
try to scan the file and check for viruses and malware or else redownload
i made
a dirt hut part 2
i made a dirt hut
cool
Me too
ok
how small does this get
o_o
it crashes and this is windows then mh
how do u play it
Show post...
lag
wow cool game I lll love it
MAC VERSION?
bro u got the same name as me irl
yeah u have name like me too
YOUR MUM VERSION?
hah man you got him hard right there
linux version
Can you make a mobile version i would like to play it
Why would you play this
why would you at phone
Show post...
it would lag way too much
Great Demo! Building a dirt hut is harder than in minecraft and the lack of bedrock really surprised be when falling out of the world, but this is a lot of fun!
I wonder what some people will create with tools which aren't constricted that much to a grid. It's almost like a first person sculpting tool.
every time i tried to generate i crashed.
Me to
me too game every time crashed erorring
;O epic
your old he broke the laws of physics
I immediately managed to clip through terrain by stacking up from a mountain :D but nice tech demo and nice video
I found 24 diamond in the same place, is that normal here?
Forgot about it I just found 34 in the same place
Show post...
I Cant play kept crashing on my windows 10
cant play
use windows 10 is better
i cant download it!
First time playing!
my laptop cant handle this game i legit cant play but I know its amazing
this game exists to spite god! keep up the good work!
if i play this game i fil i play minecraft in 3 chunk
Run's great on my RTX2080 Ti XD lol. This is truly amazing, I'm going to have to try and figure out how to do this. I loved how those 2 games had the terrain manipulation setup like you did here, it turned out great. Too bad it's not open source, that would be pretty cool to see how you did it.
optimization is dead and we have killed it lmfao, gpu maxes 100% and crashed within 5 minutes which seems to be a high time before it crashes
I want this game on android
Show post...
buy a pc
i see a lack of optimization, my RX 580 8GB (a very capable card) is screaming in pain at 100%
Okay so I tried to make a mansion... again. And I failed... again. The game crashed twice because I placed too many not-blocks, so I gave up on the mansion and perfectly recreated Mount Rushmore... sort of.
I had a lot of fun playing the game! I personally didn't encounter any significant glitches. The only thing that went wrong was the game crashing while building the mansion, but I like to believe it was the universe trying to save me from my own mistakes.
The game runs smooth, I didn't randomly fall out of the world and the game has an automatic system that saves stupid people like me from making decisions they're gonna regret. Great job on this one! ;D
Weird lmao
If you don't follow Sam on youtube, well.... ummm... you get the point right?
if not, go subscribe XD
it crashes evry time
buy better pc than your 3$ wallmart pc
rude!
3$ wallmart pc is trash
it crashes for me too, or atleast the block version did so im assuming this one will too
as well, hmmm...
Have the right amount of storage for it to run?
Very cool... looks like a bit of work went into that, might I ask what your future plans are for this? Do you plan to just leave it as is for the community to play with or continue to work on it and improve it?
Just tried it out.. my poor GPU... the lighting looks pretty awesome... the textures on the other hand... but how the hell would you do textures on that sort of proceedurally generated terrain? How would you get things to match up on those proceedurally generated triangles.. hard stuff to do well, 3D textures maybe? I have no idea.... any plans to have some graphics options to hurt my GPU a little less and give up some of the fancy lighting, for those of us who don't have awesome GPUs?
You mention using marching cubes.. have you looked into dual contouring? This page describes it
https://www.boristhebrave.com/2018/04/15/dual-contouring-tutorial/
but in a very mathy way. The basics of connecting vertices up is quite simple, look for sign changes along cell edges, connect up the vertices in the 4 cells surrounding the edge to make two triangles. That's it, no complex lookup tables, etc. However, the hard part is placing the vertices, that's where all those gradients etc. come in, but you could do something as simple as picking the average point of all the edge zero crossing points on a cell. Or something as fancy as they describe in the link above. However, I believe there are some issues with non-manifold meshes in some situations, but they aren't too often or sever, and on average I think the mesh looks better, fewer small triangles etc. and the algorithim is super simple, if you don't get into the complex vertex placement involving gradients, which I have found very tricky in practice.
This guy is a youtuber and he just made this for a video. I do not think he has plans to improve.
It works, but man is it glitchy. In the first minuute a managed to glitch threw the world into eternity void. But the generated terrain really isn't too bad. Only the caves are a bit weird.
its no glitch, just like in minecraft java you can dig through the world
1 second in the game and I already broke it. Classic Sam