Fellow programmer here, love this game and its inherent idea. Two things came to mind as I was playing it:
- As many have said; sandbox mode, a level creator and some way to share levels. Do this, and you could basically already sell it as a "Mario Maker" type of game (at least in early access).
- You NEED to have a fixed processing order. In several levels, I've gotten multiple results using the EXACT same setup. This is especially prevalent using rotator blocks, but also double pushes with pusher blocks moving in the same directions. One example order could be:
1. All rotator blocks simultaneously. Map all cells with number of adjecent rotator blocks; the rotations will be the same as this number.
2. All generator blocks simultaneously. Map all cells where a block is created, and what block was created. Flag the new block as inactive, and as a "pusher block".
Loop:
3. All pusher blocks simultaneously. Calculate end locations of each pusher block, and then flag them as non-pusher blocks.
4. All blocks being pushed. If a pusher block ends on the same spot as another block, Flag the pushed block as a pusher block and calculate its end location.
5. Do step 3-4 until there are no more pusher blocks.
End loop.
6. Flag the created blocks as active and reflag all ACTUAL pusher blocks as pusher blocks.
so...I already beat level 9 before I realized I could download the game. I beat it by just moving stuff around and don't remember the solution at all lol.
I don't need this to be answered cause I can probably work it out myself but it'd help if someone could show/help me with the solution. (Really good game btw. found it from youtube. 10/10)
This game really required me to use my brain, which can be a difficult considering I am who I am... However I managed to complete all the levels... in probably the messiest way you could ever imagine... but I still did it!
I had a lot of fun playing the game! Absolutely love the concept of the game! For a game that has been made in 48 hours it's very very well done! Awesome work Sam! ;D
It took me forever to realize you could move the immovable blocks that are inside the build area. I had the solution but was frustrated by them being in the way for at least 15 minutes!
Really great! Found this from your youtube process vid. If you end up developing further, a useful feature would be a drag selection option so that players can drag and select a clump of cells at once, in order to move them around more easily. Congrats!
I suspect this wasn't the intended solution to 15, but in the spirit of gamejams, "just cause chaos and hope it works" I think is entirely valid. https://imgur.com/eXiwRVF
I've noticed some configurations depend on what order the tiles are processed in, so if you swap two tiles around, even if they're the same kind of tile, you can get different results.
Simplest example is two pushers, one behind the other - in one order they'll move in step and stay touching, in the other order they'll separate and be a block apart.
If you run the simulation and then reset, it seems to reset into a consistent order (top to bottom?) so if you move nothing and run it again, that will have a consistent behaviour.
Mine happens regardless of whether I moved any tile. For certain configurations, if you keep retrying, you can get 2 different outcomes. But yes, it might be due to which blocks get to initiate first.
I even got pusher blocks (one pushing right, one pushing up) to move diagonally past immovable blocks because they were moving at the same time.
I found a glitch where on level 9 if you put the mover above the slider above the rotator on column 7 and a mover on column 8 in play it works but in step by step it doesnt
I think some of it is how the rotators work. I noticed when I got stuck on L11 that the result would flip between two or three patterns of motion, usually changing around the rotator block. Of course, there's really only two types of blocks for L11, so it might be anything
← Return to game
Comments
Log in with itch.io to leave a comment.
I found a solution that has multiple outcomes.
Fellow programmer here, love this game and its inherent idea. Two things came to mind as I was playing it:
- As many have said; sandbox mode, a level creator and some way to share levels. Do this, and you could basically already sell it as a "Mario Maker" type of game (at least in early access).
- You NEED to have a fixed processing order. In several levels, I've gotten multiple results using the EXACT same setup. This is especially prevalent using rotator blocks, but also double pushes with pusher blocks moving in the same directions. One example order could be:
1. All rotator blocks simultaneously. Map all cells with number of adjecent rotator blocks; the rotations will be the same as this number.
2. All generator blocks simultaneously. Map all cells where a block is created, and what block was created. Flag the new block as inactive, and as a "pusher block".
Loop:
3. All pusher blocks simultaneously. Calculate end locations of each pusher block, and then flag them as non-pusher blocks.
4. All blocks being pushed. If a pusher block ends on the same spot as another block, Flag the pushed block as a pusher block and calculate its end location.
5. Do step 3-4 until there are no more pusher blocks.
End loop.
6. Flag the created blocks as active and reflag all ACTUAL pusher blocks as pusher blocks.
so...I already beat level 9 before I realized I could download the game. I beat it by just moving stuff around and don't remember the solution at all lol.
I don't need this to be answered cause I can probably work it out myself but it'd help if someone could show/help me with the solution. (Really good game btw. found it from youtube. 10/10)
awesome game!! would love to see a make your own level sort of thing added so I can play it more.
(small bug: when you run 4+ movers in the same direction the first one will jump 2 spaces at the start)
2 Things:
1. This game NEEDS and sandbox mode. It would be so awesome.
2. I found a glitch whilst playing level 9. It allows a mover to skip a rotate.
cool so the cells don’t move themselves you arrange the cells and you hit play and it’s out of your control
lvl 15 - clean solution
Unclean solution if you switch the bottom arrow with the bottom hashtag ;)
great game you should make more levels ten submit it to steam.
This game really required me to use my brain, which can be a difficult considering I am who I am... However I managed to complete all the levels... in probably the messiest way you could ever imagine... but I still did it!
I had a lot of fun playing the game! Absolutely love the concept of the game! For a game that has been made in 48 hours it's very very well done! Awesome work Sam! ;D
level 11 made me stab my eyes out
It took me forever to realize you could move the immovable blocks that are inside the build area. I had the solution but was frustrated by them being in the way for at least 15 minutes!
You don't need to move the immovable blocks
had a lot of fun on level 15 with this
Really great! Found this from your youtube process vid. If you end up developing further, a useful feature would be a drag selection option so that players can drag and select a clump of cells at once, in order to move them around more easily. Congrats!
I found a very satisfying, loud strategy to beat lvl 15:
i completed everyone but the 11 ;-; help
Did you try moving the immovable blocks in the build area? I didn't know you could
:o
didn't know the grey blocks were movable and beat the whole game without moving them. accidental challenge.
Thank you Sam, very cool.
make a sandbox mode its gonna change the game alot
I suspect this wasn't the intended solution to 15, but in the spirit of gamejams, "just cause chaos and hope it works" I think is entirely valid. https://imgur.com/eXiwRVF
I did one that filled the entire screen! yeah, chaos is fun.
do sendbox
Sometimes the same configuration can give a different outcome :thinking: so it's not a 1 to 1 function
I've noticed some configurations depend on what order the tiles are processed in, so if you swap two tiles around, even if they're the same kind of tile, you can get different results.
Simplest example is two pushers, one behind the other - in one order they'll move in step and stay touching, in the other order they'll separate and be a block apart.
If you run the simulation and then reset, it seems to reset into a consistent order (top to bottom?) so if you move nothing and run it again, that will have a consistent behaviour.
Mine happens regardless of whether I moved any tile. For certain configurations, if you keep retrying, you can get 2 different outcomes. But yes, it might be due to which blocks get to initiate first.
I even got pusher blocks (one pushing right, one pushing up) to move diagonally past immovable blocks because they were moving at the same time.
Im stuck on 13, anyone?
This as a solution u can use:
I know man, I was hardsuck then went, wait what I can move these?
For everyone who needs help,
This is my walkthrough on yt:
im stuck on level 11 help
you can move the grey blocks in the building platform with your cursor
how do i beat lvl 13 plz tell me
this is a solution:
I absolutely LOVE the game!
The last level is so satisfying...
And I played it on mobile! In the browser
Who else can fill the entire board on level 15
Level 15 is the fun one
Here's the setup i used.You're not the only one my friend.
I used this one. It actually works.
I get many different outcomes
ME!
The setup!
more levels!
YES !
Just finished it, and i wanted to know something, was that block supposed to be moveable?
No. That is the unmovable block.
Only during the building section
more levels please
2 things happen here.
will there be a sandbox mode?
here is the walk through! if u dont wanna see it then u dont have to!
...you can move the grey blocks?
*throws up hands* Man! I was stuck for ages on L11 because I thought the immovable grey blocks were immovable!
you're supposed to move the gray blocks?
i did level 15 first try lol
Sandbox Mode When?
If anyone want level 15
wait... does everyone have a messy design at lvl 15?
I think it's just easier to do it that way since there is most likely more ways to flood the map then to make a special little glider.
I tried to make a special little glider and accidently flooded the map.
Yeah, even if you're trying to do it the "right way" you might even just flood it anyway, kind of funny that way.
Woops!!
Great game!!
am stuck on lvl 15... can someone help me?
I did this just by messing around
I just found a design :/
I found a glitch where on level 9 if you put the mover above the slider above the rotator on column 7 and a mover on column 8 in play it works but in step by step it doesnt
the game is just inconsistent. sometimes it works in step by step, sometimes not.
I tried that and sometimes it worked with play and other times it didn't
I think some of it is how the rotators work. I noticed when I got stuck on L11 that the result would flip between two or three patterns of motion, usually changing around the rotator block. Of course, there's really only two types of blocks for L11, so it might be anything