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Thought I'd Share: Level 9 has a solution that is 50/50. Half the time you beat it half the time you dont


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This is 100% i think 

The game is not deterministic as you don't get the same outcome every time. I would also change the immovable block to a different color as they are hard to see with the current background.

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Looks cool but I suggest a sandbox mode please.

Please make A sandbox mode...

it's possible he will upload the game to another website and update it.

since the version is v0.1.1

I didn't experience any bugs what so ever, I found many crazy outcomes!
Would play again if had more levels and a sand box 10/10
(This game seems fit for steam! Maybe work with the bugs that people are talking about in the comments!)

so uh i don't get the same outcome every time i press play with the same layout

it only happened to me once

Probably because it randomly chooses which cell gets to do its effect first when 2 cells try to counter each other?

steam release when?

It has some bugs so I don't think it's worthy for steam yet, but the potential of this game is huge so little fixes and polishes would make it awesome!

the version is v0.1.1

it's possible

Deleted 2 years ago
Deleted 3 years ago

i think i found a good solution , check it out https://drive.google.com/file/d/1XIcylBtFzFeyEVS4yMWJYyoH8zeBUD8P/view?usp=shari...

(+1)

It's a really good game

You could add more level and a sandbox mode

And it'll be perfect

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I had that exact  sandbox idea

Answering the first question in the description: The game is not deterministic. Configuring Level 11 like this will toggle between two possible results.

good game intersting idea lookin forward for the sandbox mode

:)

the trailer and the video
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Imagine sandbox mode for this. That would be the BOMB

you have to get mystic mod for sandbox

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Very nice game!

By the way I would like to report a bug, seems like there is some "ghost cells". You can see an example in this gif:

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For anyone who needs help,
I made a walkthrough:

I found a solution that has multiple outcomes. 

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Fellow programmer here, love this game and its inherent idea. Two things came to mind as I was playing it:

- As many have said; sandbox mode, a level creator and some way to share levels. Do this, and you could basically already sell it as a "Mario Maker" type of game (at least in early access).

- You NEED to have a fixed processing order. In several levels, I've gotten multiple results using the EXACT same setup. This is especially prevalent using rotator blocks, but also double pushes with pusher blocks moving in the same directions. One example order could be:

1. All rotator blocks simultaneously. Map all cells with number of adjecent rotator blocks; the rotations will be the same as this number.

2. All generator blocks simultaneously. Map all cells where a block is created, and what block was created. Flag the new block as inactive, and as a "pusher block".

Loop:

3. All pusher blocks simultaneously. Calculate end locations of each pusher block, and then flag them as non-pusher blocks.

4. All blocks being pushed. If a pusher block ends on the same spot as another block, Flag the pushed block as a pusher block and calculate its end location.

5. Do step 3-4 until there are no more pusher blocks.

End loop.

6. Flag the created blocks as active and reflag all ACTUAL pusher blocks as pusher blocks.

so...I already beat level 9 before I realized I could download the game. I beat it by just moving stuff around and don't remember the solution at all lol.

I don't need this to be answered cause I can probably work it out myself but it'd help if someone could show/help me with the solution. (Really good game btw. found it from youtube. 10/10)

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awesome game!! would love to see a make your own level sort of thing added so I can play it more.

(small bug: when you run 4+ movers in the same direction the first one will jump 2 spaces at the start)

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2 Things:

1. This game NEEDS and sandbox mode. It would be so awesome.

2. I found a glitch whilst playing level 9. It allows a mover to skip a rotate. 

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cool so the cells don’t move themselves you arrange the cells and you hit play and it’s out of your control

lvl 15 - clean solution

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Unclean solution if you switch the bottom arrow with the bottom hashtag ;)

great game you should make more levels ten submit it to steam.

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This game really required me to use my brain, which can be a difficult considering I am who I am... However I managed to complete all the levels... in probably the messiest way you could ever imagine... but I still did it! 

I had a lot of fun playing the game! Absolutely love the concept of the game! For a game that has been made in 48 hours it's very very well done! Awesome work Sam! ;D

level 11 made me stab my eyes out

It took me forever to realize you could move the immovable blocks that are inside the build area. I had the solution but was frustrated by them being in the way for at least 15 minutes!

Deleted 4 years ago

You don't need to move the immovable blocks

had a lot of fun on level 15 with this


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Really great! Found this from your youtube process vid. If you end up developing further, a useful feature would be a drag selection option so that players can drag and select a clump of cells at once, in order to move them around more easily. Congrats!

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I found a very satisfying, loud strategy to beat  lvl 15:

i completed everyone but the 11 ;-; help 

Did you try moving the immovable blocks in the build area? I didn't know you could

:o

didn't know the grey blocks were movable and beat the whole game without moving them. accidental challenge.

Thank you Sam, very cool.

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make a sandbox mode its gonna change the game alot

(+1)

I suspect this wasn't the intended solution to 15, but in the spirit of gamejams, "just cause chaos and hope it works" I think is entirely valid. https://imgur.com/eXiwRVF

I did one that filled the entire screen! yeah, chaos is fun.

(+3)

do sendbox

Sometimes the same configuration can give a different outcome :thinking: so it's not a 1 to 1 function

I've noticed some configurations depend on what order the tiles are processed in, so if you swap two tiles around, even if they're the same kind of tile, you can get different results.

Simplest example is two pushers, one behind the other - in one order they'll move in step and stay touching, in the other order they'll separate and be a block apart.

If you run the simulation and then reset, it seems to reset into a consistent order (top to bottom?) so if you move nothing and run it again, that will have a consistent behaviour.

Mine happens regardless of whether I moved any tile. For certain configurations, if you keep retrying, you can get 2 different outcomes. But yes, it might be due to which blocks get to initiate first.

I even got pusher blocks (one pushing right, one pushing up) to move diagonally past immovable blocks because they were moving at the same time.

Im stuck on 13, anyone?

This as a solution u can use:

I know man, I was hardsuck then went, wait what I can move these?

(+2)

For everyone who needs help,
This is my walkthrough on yt:


(1 edit)

im stuck on level 11 help

(1 edit)

you can move the grey blocks in the building platform with your cursor

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