I spent so long on a level (i forgot which one) saying "Man i wish i could move these immobile cubes, then the level would be so easy!" After about 15 minutes i figured out i could move them.
Loved this game though! agree with people asking for code bullet to get involved :')
My only criticism is that in term of pushing rotating blocks, it may just be me, but I can figure out the logic for whether a rotator will be pushed or rotate if several block interact with a rotator. Does that make sense? Id love to know if anyone else can explain it better but Stinus did a tutorial and I found his solution of 11 baffled me. What i expect to move, gets rotated and what i expect to be rotated ends up pushing. I think with an explanation of the logic would fix this for me. I could just be having a dull moment though.
I love this game, but I have a few suggestions. #1 make more levels please! #2 Mabye add more cells. #3 we all knew this was coming... PLEASE PUT IN SANDBOX MODE!!!
Got all of them. Though it took some time. Maannnn!!! puzzle it was!!!!. Though it had some bugs. I know you had such a ittle time. Now fix the bugs and add some more levels and launch it to play store. I believe it will be noticed. Loved the game......
we want the right push block to run to the enemy at a certain height, so you keep it at bay with the updown slider and then push both with the down push block. adjust the height with the movable block but make sure to let the slider block be "shorter" than the push block. hope this helps
I might actually program something similar to this,with a sandbox mode,and with much more feature in Godot Engine. If he doesn't already do It I suppose
The game is not deterministic as you don't get the same outcome every time. I would also change the immovable block to a different color as they are hard to see with the current background.
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Now that's a beautiful way of completing level 15 xD
Anyone made this in level 16? It's pretty chaotic but it works.
For users who dont know how to complete lvl 12
This is how you complete level 8.
This is satisfying
Did anyone else do this?
I don't think I've seen this solution
I spent so long on a level (i forgot which one) saying "Man i wish i could move these immobile cubes, then the level would be so easy!" After about 15 minutes i figured out i could move them.
1: level 11
2: i felt the same way i hated it
goddamnit - that is exactly the same problem I had!
I was so sure there was some other solution!
Great game though!
agreed i couldnt finish 11 till literally reading this going wait wut i could moves those then i was able to finish it
It took me too long to beat this game.
some of the levels are easy and some are a bit more difficult 😂
its a good game👍
Completed it! I really liked the game, depite how simple it is.
13 gave me a bit of trouble, but only because I'm a dunce lmao.
So many blue blocks
LVL11 two ways: Fast, and Fancy!
Wath is the problem with the 2nd solution ? :/
I run it 2-3 times that didn’t work. I launched the button. Boom finished. I don’t know why but the result ar not consistent I think.
id be willing to create some better textures if your interested im not too good at pixel art but im sure you would like what i could make
Would it be possible to access source code to train it using ML-Agents?
You could decompile the game, i don't believe it's open source or ever will be
Did it all
Level 11 was the hardest by far for me.
Loved this game though! agree with people asking for code bullet to get involved :')
My only criticism is that in term of pushing rotating blocks, it may just be me, but I can figure out the logic for whether a rotator will be pushed or rotate if several block interact with a rotator. Does that make sense? Id love to know if anyone else can explain it better but Stinus did a tutorial and I found his solution of 11 baffled me. What i expect to move, gets rotated and what i expect to be rotated ends up pushing. I think with an explanation of the logic would fix this for me. I could just be having a dull moment though.
this game took me like 10 mins and im not sure why '0'
gg
gg
FINALLY GOT IT
nice and easy
Now i kinda wanna see codebullet make an A.I. to solve it.
if you want to see a diffrent way to make a glider then why should i not show you
I love this game, but I have a few suggestions. #1 make more levels please! #2 Mabye add more cells. #3 we all knew this was coming... PLEASE PUT IN SANDBOX MODE!!!
tell them through discord!
Thanks!
Another wacky solution I made. I love this game.
it's lvl16 btw
...and now it's faster! woohoo!
I have also got a wacky solution
fun...speed ran this thing
Perhaps, the most over-engineered solution to LVL15?
(It definitely takes a long time, that's for sure!)
Wow!
i like this solution
I just did this!
Watch this! :D
Here's a solution to LVL9 that I haven't seen anyone do yet.
i thought of this a while ago and it works better i think
For anyone who needs help,
This is my walkthrough on yt:
no need for me i literally speed ran this in my first try
no idea how to beat 11. but man 15 and 17 are fun!
oh. my god. i never realized you could move the wall tiles!
Got all of them. Though it took some time. Maannnn!!! puzzle it was!!!!. Though it had some bugs. I know you had such a ittle time. Now fix the bugs and add some more levels and launch it to play store. I believe it will be noticed. Loved the game......
same, did it in 20 min but alot of fun
probably the longest completion of a lvl
anyone got a sulotion to 7? i can not figure it out
we want the right push block to run to the enemy at a certain height, so you keep it at bay with the updown slider and then push both with the down push block. adjust the height with the movable block but make sure to let the slider block be "shorter" than the push block. hope this helps
a sandbox level would be wonderful to mess around in
I might actually program something similar to this,with a sandbox mode,and with much more feature in Godot Engine. If he doesn't already do It I suppose
Try this setup on level 15. you won't regret it.
Found a faster solution pretty much based off your setup.
wow my solution was almost same. But you can try this it was neat
Love it
Thought I'd Share: Level 9 has a solution that is 50/50. Half the time you beat it half the time you dont
This is 100% i think
The game is not deterministic as you don't get the same outcome every time. I would also change the immovable block to a different color as they are hard to see with the current background.
Looks cool but I suggest a sandbox mode please.
Please make A sandbox mode...
it's possible he will upload the game to another website and update it.
since the version is v0.1.1