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neet

Very well done. I had seen your devlog earlier. Ever since then wanted to make something of this sort. And realised puzzle games are never easy to make.

very nice game finished it with only 2 or 3 levels taking major brain power XD 

good work !

Good idea.

I need help with level 8

if you place the mover on the very right side on the hight of the 2 emenys. place all the normal blocks in front of it. then place the duplicator just above the last normal block below the top enemy. this way it wil genertae a whole lot of normal blocks the duplicate the move so the other enemy gets defeated

Yeah don't give up!

its not hard tbh

this is really hard

do at least 3 more levels and sandbox mode where you can create save publish load and solve levels please bugs:many outcomes bug solve it by phase moving movers and dupers not visually but in script

bedrock mover: you can mone imoval in build area solve by making holes in area or bedrock a type 2 cell

do at least 3 more levels and sandbox mode where you can create save publish load and solve levels please

(+2)

how do you do level 11

(+1)

You can move immobilized blocks in your play area. Did you consider that ?

thanks ive beatan every level now

me 2. but 17 took me a while.

yes you can

this way

You can actually do it without moving the immobile blocks


(+4)

 it would be cool to have a sandbox map

agreed

yes

mhm

good idea lol

definately

(+1)

Bug?? 

The enemy is not dying to the movers when movers move but if mover stop it dies.

Ik but I don't think you can fix that bug.

sam can phase move movers and duplicators

they can phase move movers and duplicators

(+1)

220 Movers (the blue things) in level 15!


And here is how to do it.


(1 edit) (+1)

229 Movers


And this is how you do it.


(btw you have to click the play button twice)

This game is fantastic! Here's my favorite solution. 

I found a bug

what is the bug?

woah, that thing has several outcomes, none are the solution but that's really cool

sam please phase move movers and dupers

It's because sometimes the JAVA code can't keep up with the 2nd to highest arrow cell, so it just pushes up the twister 2 more times. and in the other one, they all end up near the bottom.

crazy

Deleted 3 years ago

this too has many outcomes, it actually completes the level a lot of the time

OMG I FILLED THE WHOLE ENTIRE SCREEN!!!

(-3)

Yeah, that's no achievement. Nearly every solution on that level can fill the screen up.

i did that too

Trying to fill as much screen as I can....

(2 edits)

I have found a much more ( less complicated ) way to do this level but this takes more time to finish: it makes this:

G R E E N 

(1 edit)

G R E E N

G  R  E  E  N

G  R  E  E  N

G                    R                         E                 E                   N

This

turns to this

lol

Found this really neat solution. literally


missile ready

this is pretty suprise becuz when i think it stop it just blow up again

if this dont filled all the map then restart cuz some how it broke sometime

lv15 look like a sandbox mode

filled them all

Help pls

don't worry, I've got a better solution:

;)

(+1)

Out of control lol

(1 edit)

this almost spells hi

Itz Easy Boiiiiii 

found a really cool glitch that pushes the box when there isn't anything there. (It also completes the lvl)


Yup it did it

(1 edit) (+1)

try this in level 17

Music to my ears

(+1)

can you add sandbox for mobile bec it works on mobile

(+1)

i agree  with this man we need a sandbox mode for this game from Sam Hogan

(1 edit)

Thanks

your welcome

(+3)

SandBox MODE!!!!!!!!!!!

(+1)

ik

(+2)

Now a Cell Machine expert. can speedrun in 6 mins. Mind adding 10 extra levels?

pls help me

(+1)

Anyone need help on levels?

me

(+1)

kk which level 1-17

13

But first 9-12

ok.

This is long, but should help! :)

9:

10:



11:



12:


13:


This is a weird but cool solution

You can also do this below


That only kills one

Do this i mean

Key:
R = Rotate
↑↓→← = Mover
-> = Generator
# = Push


This is what i mean

      #  [lots of empty] ←

R ->

Th

The boxes at the bottom don't need to be there. I just put them there so it seems like they're important. 😂😅

aka they are the same thing really

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