So I heard about this sandbox mode and figured I'd mess around in it a little. It was fun messing around a little, however messing around a little turned into making a nuke and making a nuke turned into making even more nukes... So here's a video in which I make random nukes, I guess? It really doesn't have any added value to it, other than me creating a bunch of nukes, so yeah. This exists now.
Version 2 of my Binary Adder. It's much faster, slightly smaller, better organized, and will never break (unlike my first adder which had a low chance of failure due to inconsistent mechanics)
1. Deterministic Logic: This mostly applies to the mover and generator cells. there are a couple situations where they act differently with the same initial conditions.
Examples:
It seems that these problems mostly come from the game randomly choosing which cell to move first if the cells are facing the same direction.
2. Settings menu: A place where you can adjust the volume of the game sounds and music, as well as being able to disable the retro effect that distorts the edges of the screen.
3. Better level editor/Sandbox mode: Currently you have to use a mod to get sandbox mode, and it's not a great sandbox. You can't zoom or pan and there is very limited space to work with. You can only move 1 block at a time.
I think this game needs an inventory. It will display your available cells, and how many of each type you have. Players should be able to drag and drop from the inventory bar, or select a cell (hotkeys would be nice), then click or drag in the build area to fill the space with that type of cell. The inventory bar should also have an eraser that removes cells from the board and puts them back in the inventory. It would also be nice to have the ability to move, copy, paste, and rotate whole selections of cells.
4. Delete cell: A new cell that acts similar to the enemy cells, but the player can place it and it can destroy any number of cells that get pushed into it. The game has a limited amount of space, and if you want to make advanced cellular automata, you can't use the generator cells because they tend to fill up the entire area and lock everything in place. its very hard to use them in controlled way.
TL;DR: Generator cells create more cells, but there's no balance because there is no cell that can delete all the cells it produces.
5. Save Files: you should be able to save and load your solutions to/from a file, and instead of sharing screenshots, you can actually share the saves themselves.
I made a 6 bit binary counter. It counts the number of times the mover cell goes through it. Each of the yellow slider cells represents one bit. when they are spinning the value is 1, when they are not spinning, the value is 0.
Happens with every blocky game, I swear. minecraft, mario maker, and now cell machine. edit: I saw your other comment and someone called you sam hogan himself and now I have conflicted feelings
If you're on windows, you press the windows button + g at the same time and then find the recording tab and click the camera. That's the screenshot part done. Then, go to the comment area and click the picture tool on the far right. Your screenshots will be in a folder named "Captures".
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So I heard about this sandbox mode and figured I'd mess around in it a little. It was fun messing around a little, however messing around a little turned into making a nuke and making a nuke turned into making even more nukes... So here's a video in which I make random nukes, I guess? It really doesn't have any added value to it, other than me creating a bunch of nukes, so yeah. This exists now.
Version 2 of my Binary Adder. It's much faster, slightly smaller, better organized, and will never break (unlike my first adder which had a low chance of failure due to inconsistent mechanics)
This Nuke will only go off after 75 days, It shouldn't be too difficult to increase the time to several years
show a video of it!
Most Compact Nuke I can come up with
water machine
after some minutes
time nuke
5 things that would make this game a lot better:
1. Deterministic Logic: This mostly applies to the mover and generator cells. there are a couple situations where they act differently with the same initial conditions.
Examples:
It seems that these problems mostly come from the game randomly choosing which cell to move first if the cells are facing the same direction.
2. Settings menu: A place where you can adjust the volume of the game sounds and music, as well as being able to disable the retro effect that distorts the edges of the screen.
3. Better level editor/Sandbox mode: Currently you have to use a mod to get sandbox mode, and it's not a great sandbox. You can't zoom or pan and there is very limited space to work with. You can only move 1 block at a time.
I think this game needs an inventory. It will display your available cells, and how many of each type you have. Players should be able to drag and drop from the inventory bar, or select a cell (hotkeys would be nice), then click or drag in the build area to fill the space with that type of cell. The inventory bar should also have an eraser that removes cells from the board and puts them back in the inventory. It would also be nice to have the ability to move, copy, paste, and rotate whole selections of cells.
4. Delete cell: A new cell that acts similar to the enemy cells, but the player can place it and it can destroy any number of cells that get pushed into it. The game has a limited amount of space, and if you want to make advanced cellular automata, you can't use the generator cells because they tend to fill up the entire area and lock everything in place. its very hard to use them in controlled way.
TL;DR: Generator cells create more cells, but there's no balance because there is no cell that can delete all the cells it produces.
5. Save Files: you should be able to save and load your solutions to/from a file, and instead of sharing screenshots, you can actually share the saves themselves.
How do you get to sandbox mode??
idk bro
You can get by macbook and if you done with the game you get sandbox mode
-XslimE4 2
Mod
i made a nuke in sandbox, it took 10 (i think) generations to cover the whole area
how u get that screen
do you mean sandbox?
Mod
How did you get to sandbox mode???
Install guide:
https://mega.nz/file/ZEUiXIzJ#xhuACcfFcwWqZIF0eSKB1JUn9CrNQpfMFFR68BJN1As
My fastest and slowest cellular automata for level 15.
This one takes 14 ticks or ~2.8 seconds
And this one takes ~750 ticks or ~2:30
my slowest i did not calculate time but it takes forever
also you need 2 rotator cells at the end touching each other both on top most row possible
that one only takes ~20 seconds
I see =¤>=^
¤=>=v
Im stuck at level 7 and i cant do it
good idea
thanks
yes very good idea
Random Nuke (I got 5 types of blasts for now)
every nuke is *random*, try to make a nuke and saw all results
How do you download it?
I made a 6 bit binary counter. It counts the number of times the mover cell goes through it. Each of the yellow slider cells represents one bit. when they are spinning the value is 1, when they are not spinning, the value is 0.
when there is a game where you can move things, there is a person to make a calculator in it.
Yes, I made a 2-bit calculator, which can add 0+0 to 3+3
Happens with every blocky game, I swear. minecraft, mario maker, and now cell machine.
edit: I saw your other comment and someone called you sam hogan himself and now I have conflicted feelings
I'm just a middle school student and I'm going to go science high school.
I'm interested in computer programming and logic gates.
I am also interesting in programming, but more with the making apps part of programming rather than the theory behind it.
I made a clock based full adder, looped the Carry back in to itself and now I'm adding BIG Numbers (takes an eternity to finish though)
I spent several hours on this.
Edit: Just figured out I can overclock this, so now its working 2x faster
what? I didn't think about big numbers. I should try it and figure it out how it works
Put the rotator block on-top of the yellow block, put the mover block by the left of it,
FAN IN LEVEL 12
I made a perfect(?) guide for all levels
(level 1 ~ 17)
https://drive.google.com/drive/folders/1Sm3gmeBHc1_3H9z1z_4tXr9Ukwpq8afH?usp=sha...
THANK YOU SOOOOO MUCH!!!
SAM! HOW DO YOU GET SANDBOX MODE ON MAC
how about on google?
This was recommended to me recently and I loved it!! Such a cool idea and massively satisfying!!
Smaller block farm.
Wha-
Simple block farm.
What is life?
Baby, don't hurt me...
No more..
also good game
Heres a immovable wall in the final level!
End result:
Extra thing: Bullseye Machine
Build:
Result:
Also a way to make bullseye and also win with more move cells:
Also a + of spin cells :/
this is a good game but someone nuked a level and it got completed
how do you get gameplay screenshots in your comment
If you're on windows, you press the windows button + g at the same time and then find the recording tab and click the camera. That's the screenshot part done. Then, go to the comment area and click the picture tool on the far right. Your screenshots will be in a folder named "Captures".
i got 2 very interesting things
first one (a very slow nuke):
second (i forgot what it does, prob a nuke tho):
mod download
how to get decryption key
this is useless to me
If you do this in level 15, you will win. Trust me
This is level 16 solution (I know most of these comments are nukes in level 15 but this level looks hard)
plz do this
How do you unlock sandbox mode?
mod download
HOW THE F*** CAN YOU GET CELL MACHINE ON WINDOWS LIKE THAT
download the game
OH GOD I BROKE THE GAME USING THIS:
not very game-breaking
the perfect voyage:
here
the square to level 17
why zip file
i am used to zipped files at this point
i cant beat level 7
here
Amazing! I'm actually a HUGE fan of your YouTube channel!
"interesting behavior" AKA nukes