Wonderful game - I love the music and the simple graphics are still very very pleasing, even though some of the textures are stretched and stuff. I would 100% pay for a larger, more in-depth game of this.
BELOW IS SPOILERS - Just in case you haven't played!
So, I decided to put myself through the challenge of getting all 4 red blocks into the end room, and I did! Sadly... I don't know if I pressed a button on accident or if the game couldn't handle all 4 objects in that room, or if the game just shut off once the dialogue ended, but the game went back to the title screen before I could get a screenshot. I'll reply with one if I decide to do it again and manage to take one.
This challenge used a few little bugs that aren't technically used, though they can be. An example of this is the fact that you can push blocks with your body while still in pause mode. In fact, pausing effects blocks in many different ways. One such way I call "block teleportation" - pick up a block, and pause. Walk a ways away, the block will stay where it is, and when you unpause the block will fling to where it's "supposed" to be. This can be used to pull blocks through doors before they close, and it helps speed up bringing blocks through without having to push them around as much.
A by-product of block teleportation - and one I think could be a good mechanic for the game - works as such. Hold the block at eye level before you pause. Walk a somewhat long distance, making sure it's a clear shot between you and the floating block. Unpause, and click before it gets to you. This will send the block flying in the direction you had walked at a high velocity, if you click at the right time anyway. This has no real use within the game as far as I can tell but it's a cool little trick and could be used in an expansion of the game.
I have a lot of ideas on how this game would be expanded and I'd love to help with puzzle concepts - but I can barely code so concepts is where my help ends.
I'll try and get proof of having 4 blocks in the end room. :p
After saying all this I now realise plenty of people have done it already. Oh well. :p
Anyway, attempt #2, got kicked out to the menu after picking up the 4th block to fling it to the end of the hallway. Annoyed. But there is proof elsewhere that it's capable of being done so I won't bother again.
I had a lot of fun playing this game. I thought it was funny how right after I said I was getting a Portal feel, the game says "You know that game Portal?". I liked how you made it your own game with the glitching. I found some very minor issues with the hallway walls and took screenshots to point them out in case you were wanting to fix them. I know this was just a game jam game, but you did an awesome job!
Let one of the box being pushed through the wall and grab the second one, when you glitch through the wall you will see the box that you don't old next to you but the box you holded disappear, this box is still behind the wall but you still hold it, so walk some distance aways from the wall and the cube should pop in your hand.
Another way I've found is to stack the boxes in the corner - box jumping up and dropping them works for me - and let them be crushed once to have them align. Then, stand next to the stack so that the moving block will push you first.
I really wanted to play this game. It looks awesome, but I could barely make it out of the first room and the box button room was impossible as there seems to be no way to adjust mouse sensitivity. I tried adjusting it in windows settings, but this only affected the menu mouse speed, not the look speed in game. Maybe add buttons to adjust the look sensitivity speed up or down. Please? At current setting barely tapping my mouse causes the screen to spin in several circles. I tried to play this way by just tapping it barely and waiting for it to settle and see if it looked where I needed it to, but like I said, impossible to actually play that way.
I'ts a cool game but I soft locked myself a lot because of actual glitches. like falling out of the world and accidentally getting the cube trough the door ;D
The wall glitch was for a specific level(s), as is every other intentional glitch, so there's no need to be disappointed as if every level had that glitch then some levels would be broken, like imagine falling out of the world via wall cliping.
Clip out of bounds holding a cube (if you are having trouble with getting the cube pause and unpause, it works like a charm), then box jump to the dummy room
← Return to game
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My computer bluescreened in the middle of playing and it took me a bit to realize it wasn't fake! Great game, though
I think i got the true ending. Got a box to the end.
Just one?
I'm intruiged.
I got all four too (no pic tho)
I got the pic after a second try
It took so long to do for me
I had to MANUALLY PUSH EACH BOX TO THE NEXT LEVEL
and for the clip part I HELD THE BOX AND GOT PUSHED ENOUGH TO GET THE BOX TO THE OTHER SIDE AND QUICKLY GO OUT the other box was pretty easy tho <:
Awesome game, it was a ton of fun!
just check by your eyes ... beautiful game <3
Wonderful game - I love the music and the simple graphics are still very very pleasing, even though some of the textures are stretched and stuff. I would 100% pay for a larger, more in-depth game of this.
BELOW IS SPOILERS - Just in case you haven't played!
So, I decided to put myself through the challenge of getting all 4 red blocks into the end room, and I did! Sadly... I don't know if I pressed a button on accident or if the game couldn't handle all 4 objects in that room, or if the game just shut off once the dialogue ended, but the game went back to the title screen before I could get a screenshot. I'll reply with one if I decide to do it again and manage to take one.
This challenge used a few little bugs that aren't technically used, though they can be. An example of this is the fact that you can push blocks with your body while still in pause mode. In fact, pausing effects blocks in many different ways. One such way I call "block teleportation" - pick up a block, and pause. Walk a ways away, the block will stay where it is, and when you unpause the block will fling to where it's "supposed" to be. This can be used to pull blocks through doors before they close, and it helps speed up bringing blocks through without having to push them around as much.
A by-product of block teleportation - and one I think could be a good mechanic for the game - works as such. Hold the block at eye level before you pause. Walk a somewhat long distance, making sure it's a clear shot between you and the floating block. Unpause, and click before it gets to you. This will send the block flying in the direction you had walked at a high velocity, if you click at the right time anyway. This has no real use within the game as far as I can tell but it's a cool little trick and could be used in an expansion of the game.
I have a lot of ideas on how this game would be expanded and I'd love to help with puzzle concepts - but I can barely code so concepts is where my help ends.
I'll try and get proof of having 4 blocks in the end room. :p
After saying all this I now realise plenty of people have done it already. Oh well. :p
Anyway, attempt #2, got kicked out to the menu after picking up the 4th block to fling it to the end of the hallway. Annoyed. But there is proof elsewhere that it's capable of being done so I won't bother again.
There is a Misalignment in one of the corners
I had a lot of fun playing this game. I thought it was funny how right after I said I was getting a Portal feel, the game says "You know that game Portal?". I liked how you made it your own game with the glitching. I found some very minor issues with the hallway walls and took screenshots to point them out in case you were wanting to fix them. I know this was just a game jam game, but you did an awesome job!
How awful, the game has a glitch
I know, right?
trying to see if we can get a speedrun.com page, but for now, this is my best run
nice
Wow pretty good!
got it
I tried to get the WR but then...
Let's speedrun the game in "all cubes" category
How do you glich the second box through the wall?
Let one of the box being pushed through the wall and grab the second one, when you glitch through the wall you will see the box that you don't old next to you but the box you holded disappear, this box is still behind the wall but you still hold it, so walk some distance aways from the wall and the cube should pop in your hand.
Another way I've found is to stack the boxes in the corner - box jumping up and dropping them works for me - and let them be crushed once to have them align. Then, stand next to the stack so that the moving block will push you first.
I really wanted to play this game. It looks awesome, but I could barely make it out of the first room and the box button room was impossible as there seems to be no way to adjust mouse sensitivity. I tried adjusting it in windows settings, but this only affected the menu mouse speed, not the look speed in game. Maybe add buttons to adjust the look sensitivity speed up or down. Please? At current setting barely tapping my mouse causes the screen to spin in several circles. I tried to play this way by just tapping it barely and waiting for it to settle and see if it looked where I needed it to, but like I said, impossible to actually play that way.
Same for me in fullscreen mode. Not in fullscreen mode, though, worked fine
I knew what I was doing because I watched his YT video on the game before playing, but I 100% wouldn't have known what to do otherwise.
I'ts a cool game but I soft locked myself a lot because of actual glitches. like falling out of the world and accidentally getting the cube trough the door ;D
The assisted wall clip glitch wasn't consistent. It was a bit disappointing to try it in other levels and have it not work.
Other than that, really enjoyed this one. The voice lines and story were spot on. Keep it up. :)
The wall glitch was for a specific level(s), as is every other intentional glitch, so there's no need to be disappointed as if every level had that glitch then some levels would be broken, like imagine falling out of the world via wall cliping.
If the glitch is limited to one level it feels authored. The levels should be designed in a way to take the wall clipping glitch into account.
Well you're making sense, but that would mean a whole game re-design..
did the narrator mention something about a steam release at the end there? i didn't catch that
Haha sorta. I just referenced the game called "Will You Snail?" by Jonas Tyroller. He hosted the game jam this was made for
oh, yeah i know about his game, but what about a steam release for this game then? this is so underrated
Not currently working on a full version of this game but I think I will at some point
I jost trowed the cube in the other part of the door in the starting of the game and now I can't continue, lol
You can restart the level in the pause menu!
LOL 4 cube ending!!! Including first 2 cubes!!
I got it too! :D
same here!
my glitch abuse broke the game... i cant look around properly so now i have to restart again...
I go the 4 block ending too sad i couldn't take a picture fast enough
Nice!
me too
I got softlocked
you win
I was actually about to get the same ending but one of the cubes got stuck in the last doorframe and I was lazy lol
Multicube end
3 cubes?!?! how...
i got to the ending with a cube (this is actually the first cube, i just took it through the whole game)
nice!
I did this too! I kept my
companioncube with me the whole way.You have only 2 options.
1. Continue this incredible game and make a good ending.
2. The community will do it.
It's been a lot of time since i've just had that much fun in a game... WELLLLLLLLLLLLDONNNE!!!!
The sensitivity is too hig
You can change it now.
Cool game and concept. I wish I could change look sensitivity though (it's really high).
...more levels please? ^v^
EDIT: Downloaded version is really smooth and tight controls. Also sensitivity is much better.
It's amazing!
it crashed, is that an intentional bug?
Not intentional, lol. Does it not load at all or does it crash at some point in the game?
love it, also love how it helps u if u get stuck
Very fun
It's great, but I feel like I missed a secret ending!
Clip out of bounds holding a cube (if you are having trouble with getting the cube pause and unpause, it works like a charm), then box jump to the dummy room
not gonna lie this was lit, i played at 3AM so it was a little scary but like i wouldnt be surpised if this won the game jam :) keep it up :)